The Bloko Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Bloko Forums


 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 v11 Changelog.

Go down 
5 posters
AuthorMessage
Admin
Admin
Admin


Number of posts : 137
Location : Here.... There....
Blockland ID : 2037, 6145
Reputation : 5
Points : 5593

v11 Changelog. Empty
PostSubject: v11 Changelog.   v11 Changelog. EmptyTue Mar 17, 2009 7:11 am


  • /clearspambricks function added (admin only, clears any bricks not built on a baseplate)
  • Fixed tool particle effects not being selectable as emitters by default
  • Removed "URL FOUND" console spam
  • Fixed console error spam related to loading a save that uses a light you do not currently have
  • Fixed crash related to hosting an internet game and then joining it via LAN connection using the same key
  • Tweaked etard filter so it does not filter out "key.dat"
  • Version number is now recorded in console
  • Module directory is now recorded to console
  • Fixed issue where default minigame name would use your LAN name instead of net name
  • Fixed issue where starting mission editor breaks "click to respawn" functionality
  • Fixed crash when attempting to open a zero byte file
  • Playsound event now works if on non-rendering bricks
  • Fixed several cases where hidden brick surfaces would not be removed
  • Mirrors disabled (due to causing random crashes)
  • Fixed some prediction error cases involving brick collision
  • Fixed exploit where a malicious user could spam commands to a non-dedicated server, eventually causing a crash
  • Fixed shapenamehud not completely filling the screen
  • Add-on idiot proofing is now case insensitive
  • Added "Dedicated server is now running" message to hopefully stop some dumb questions before they're asked
  • Ping response console messages cleaned up
  • Fixed problem in tag parser that allowed users to change the chat font size
  • Brick/Avatar favorites buttons are now transaparent if that slot is unoccupied
  • Fixed console errors caused by respawning during map change cleanup
  • Add-On CRCs are now echoed to console
  • Fixed random squares missing from the various slate ground edits
  • Graphics options changed to have easier low/med/high type settings rather than sliders
  • Fixed "can't push your head through a wall" effect not scaling with player
  • Fixed potential crash caused by disconnecting from a server while an explosion is happening
  • Paint datablocks are now created before add-ons are loaded to ensure that they are created
  • Resoure manager will no longer recognize files outside of the default directory structure
  • Fixed cases where kickid() and banblid() throw console errors
  • Fixed crash when attempting to mount an object on itself (or any circular configuration)
  • Player list window now shows how many players are in the server
  • SpawnProjectile output event now works on non-rendering bricks (as long as they have raycasting enabled)
  • Fixed projectile->redirect event not keeping projectile scale
  • Fixed issue where firerelaynorth, etc would firerelay on bricks that did not have any events wasting time and quota schedules
  • Added clientCmds for messageboxYesNo and messageBoxOKCancel

    • clientCmdMessageBoxOKCancel(%title, %message, %okServerCmd)
      %okServerCmd is a tagged string that will be sent as a commandtoserver of the user clicks "ok". If they click "Cancel" commandToServer('MessageBoxCancel'); will be sent.
    • clientCmdMessageBoxYesNo(%title, %message, %yesServerCmd)
      %yesServerCmd is a tagged string that will be sent as a commandtoserver of the user clicks "yes". If they click "no" commandToServer('MessageBoxNo'); will be sent.

  • Resource manager will no longer recognize files that are in an add-ons subfolder that does not contain an underscore
  • Client and player targets removed from OnRespawn input event
  • Fixed issue where loading a save with ownership would cause all of the spawnpoints loaded to be registered as yours
  • Add-On packages are now de-activated when you disconnect to the main menu
  • Fixed "could not locate texture" console error spam from main menu screenshot slideshow
  • If you load an event that uses a datablock that you don't have, a default datablock will now be used
  • Fixed getsubstr error if you have no prints enabled and save a print brick
  • When you load a brick with an unknown print, it will now attempt to use letters/-space
  • You are no longer penalized for repeating yourself in the chat if more than 10 seconds elapsed between messages
  • /clearfarawaybricks function added (admin only, clears any bricks > 1000 units away from you)
  • Fixed particle falloff functionality
  • Fixed console error spam from using playsound->none event
  • $Pref::Server::TooFarDistance added to advanced config dialog
  • Fixed crash when using /reloadbricks during mission cleanup
  • Added a huge hack to automatically fix slate edit maps that use water as ground but didn't set the water density and viscosity to 0, which causes vehicles to drive strangely
  • Unpacking of physical zones (used in water bricks) made much more efficient
  • Fixed bug where container search for fxbrickobjecttype would return all bricks instead of just the ones with raycasting enabled. Note: this change was necessary to fix some bugs with blowing things up, but it is almost certainly going to break an add-on somewhere. If you want to do a container search that finds all bricks regardless of raycasting status, you need to use $TypeMasks::FxBrickAlwaysObjectType
  • Cursor blink speed doubled
  • Fixed cursor blinking super fast if game has been running for more than ~6 days (lol)
  • Fixed "relay fired too fast" errors becomming innacurate if server has been up for more than ~6 days.
  • $timeadvance and $frameskip variables removed
  • Added Datablock report echoed to console when server loads
  • AuthCheck messages shortened to one line
  • Visibility on slopes map lowered to 1000
  • Hacked water rendering such that it will not render beyond 1000 meters. This increases the framerate on "Plate" by about 500%
  • Fixed orbit camera colliding with water
  • Fixed issue where you could get pile up 100+ admin password guesses before your kick goes through and flood the console.
  • InstantRespawn event removed. There were several methods which could be used to get the player stuck in infinite respawn loops.
  • Fixed minigame self-damage setting
  • Fixed minigame falling damage setting not applying to bots
  • Fixed AIPlayers and vehicles not scoping over immediately when created
  • Hacked explosion impulse such that it will not push a player downward if they are standing on the ground. This was the cause of players and horses sometimes not moving at all when shot by a rocket.
  • Fixed not being able to push vehicles if minigame vehicle damage is off
  • Fixed issue where you could still blow up your own vehicles even if minigame vehicle damage was off
  • Particle effect added to F7/Warp/Fetch/Find
  • Doing .settransform on a vehicle now causes it to teleport rather than interpolate
  • filedelete() script function added
  • Fixed potential problem where main menu .png files could be replaced by downloaded .jpg files
  • Fixed adding/removing faces or decals causing your saved avatars to be messed up
  • You can no longer .tumble() players who are dead
  • ToggleShapeNameHud is now rebindable in the control settings (instead of inexorably bound to F5)
  • Wrench window title now shows creator's name and BL_ID rather than brick id
  • You are now immune to falling damage and onPlayerTouch events while holding the destructo wand
  • Flight ceiling removed for flying vehicles (magic carpet)
  • SetShapeName on player objects is now obfuscated
  • Added PointEmitterNode setting on emitter datablocks - used when a particle emitter is used on a 1x1 brick (avoids performance problems with grass emitters on 1x1 bricks)
  • LAN name is no longer shown in internet connection messages and vice-versa
  • Closing the avatar gui via the "X" button now restores your previous avatar settings
  • If posting to the master server fails, the console will now echo the reason provided by the master server
  • Added a lower limit on some quota settings to prevent morons from setting them to 0
  • Painting a player now colors their individual parts
  • Added particle effect when player reverts from being painted
  • Fixed buffer overflow error when multiple syntax errors are encountered
  • Player list related clientCmd's are now obfuscated to prevent user tampering
  • Client name is now accessed through %client.getPlayerName() (%client.name is still provided for backward compatibility but %client.getPlayerName() is preferred)
  • Autoupdate information is now sent in the authentication response, so the window does not pop up unless necessary
  • Fixed bans not working on Mac (caused by bad getDateTime() function)
  • Fixed issue where you couldn't pick up items/touch bricks/etc under water
  • When a client disconnects, their events are now canceled after a 30 second delay rather than instantly (to prevent doors and whatnot from breaking)
  • A client's events are no longer canceled when they join/leave a minigame
  • User created decals/faces/prints/save files added
Back to top Go down
https://blokoforumstest.forumotion.com
Placid
Moderator
Placid


Number of posts : 198
Location : Somewhere. Don't ask.
Blockland ID : 5173
Reputation : 0
Points : 5602

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptySun Mar 22, 2009 6:06 am

thats a lotta stuff
Back to top Go down
http://www.placidsite.webs.com
ryanboy
Learning Bloko
ryanboy


Number of posts : 31
Blockland ID : 7454
Reputation : -3
Points : 5508

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptyMon Mar 23, 2009 6:35 pm

Probally copy and pasted.
Back to top Go down
The God Block
Cool Bloko
The God Block


Number of posts : 111
Age : 26
Location : Blockland
Blockland ID : 6380
Reputation : 0
Points : 5563

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptyTue Mar 24, 2009 4:36 am

Painting a player now colors their individual parts

Really? That sounds fun,im never a noob that goes around and paints ppl Sad
Back to top Go down
.::Taboo::.
Cool Bloko
.::Taboo::.


Number of posts : 292
Age : 38
Location : Chicago IL; I moved recently!
Blockland ID : 10482
Reputation : -3
Points : 5627

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptyTue Mar 24, 2009 4:55 pm

It's also very convenient for coloring bots.
Back to top Go down
http://themagisters.forumotion.com/forum.htm
ryanboy
Learning Bloko
ryanboy


Number of posts : 31
Blockland ID : 7454
Reputation : -3
Points : 5508

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptyTue Mar 24, 2009 5:48 pm

Epic win.
Back to top Go down
Placid
Moderator
Placid


Number of posts : 198
Location : Somewhere. Don't ask.
Blockland ID : 5173
Reputation : 0
Points : 5602

v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. EmptySat Mar 28, 2009 5:51 am

.::Taboo::. wrote:
It's also very convenient for coloring bots.
Yes, thank God... I thought they'd never come out with one of these.
Back to top Go down
http://www.placidsite.webs.com
Sponsored content





v11 Changelog. Empty
PostSubject: Re: v11 Changelog.   v11 Changelog. Empty

Back to top Go down
 
v11 Changelog.
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Bloko Forums :: Blockland :: General Chat-
Jump to: